AI Insights · Timothy · January 2023
Top 5 High Fantasy Games in Australia: Q4 2022 Performance Review
Discover the performance trends of the top 5 high fantasy games in Australia during Q4 2022, including metrics on downloads, revenue, and active users.
In the fourth quarter of 2022, the high fantasy game segment in Australia saw significant activity across the top 5 titles. Here’s a detailed look at their performance based on data from Sensor Tower.
Hero Clash:Catch the Thief
The game experienced a notable increase in weekly revenue, starting from $46 in late November and peaking at around $16.4K by the end of December. Weekly downloads surged initially to 55.6K in early December before settling down to 18K by year-end. Active users followed a similar trend, climbing to 82.3K mid-December and then decreasing to 64.1K in the final week.
Clash Mini
Revenue for Clash Mini peaked at approximately $31.6K in mid-December but saw a decline to $11.7K by the end of the month. Downloads spiked to 56.1K in early December and dropped to 3.8K in the last week. Active users reached a high of 37.2K mid-December before decreasing to 16K by the end of the quarter.
Clash of Clans
Maintaining a strong presence, Clash of Clans had weekly revenue fluctuations, peaking at $546.9K in mid-October and ending the quarter at $244.7K. Weekly downloads remained relatively stable, ranging from 5.5K to 8.2K. Active users saw a peak of 1.01M in mid-October, gradually declining to 731K by the end of December.
Coin Master
Coin Master’s revenue peaked at $348.3K in late November and stabilized around $237.4K by the end of December. Downloads fluctuated slightly, reaching a high of 8.5K in early November and ending at 7.2K. Active users remained relatively consistent, with a slight increase to 54K in the final week of the year.
Dragon City - Breed & Battle!
Dragon City saw a steady revenue stream, peaking at $31.1K in mid-November and concluding the quarter at $23.5K. Downloads ranged from 6.1K to 8.2K, with a notable increase towards the end of December. Active users remained stable throughout the quarter, peaking at 116.9K in late November and ending at 112.1K.
These insights highlight the dynamic nature of the high fantasy game market in Australia during Q4 2022. For more detailed analytics and trends, visit Sensor Tower.